Welcome to my personal website!
If you are looking for a game designer and/or storyteller for your awesome project, then you’ve come to the right place. Jump to the last question and contact me.
In case you want to know me a bit more first, here’s a bit of Q&A.
well, first of all: WHY IS THIS WEBSITE SO sketchy?
I used to have my portfolio here, but due to different reasons I decided to throw the previous website away and start from scratch. That means I’m still toying around with a variety of variables (hosting, template, content presentation) so I kindly ask you to bear with it for now.
WHO ARE YOU?
My name is Daniel Fernandez Galeote and I am a game designer and storyteller based in Barcelona. I have a passion for learning, understanding and sharing multidisciplinary knowledge with others.
WHAT’S YOUR BACKGROUND?
I started my professional life, so to speak, as a journalist: for a few years, I collaborated in magazines and digital media, writing primarily about history and video games. I even anchored and directed a current affairs radio program!
After that, I studied game design and 3D art. As a game designer, developer and artist, I have worked with companies such as Abylight, Whiplash and Cookie Box, where I was a gamification consultant. I have also co-founded a video game studio, Little Miracles Games. Currently, I also collaborate with the non-profit Video Games Without Borders and study Game Studies at the University of Tampere (Finland).
OKAY. TELL ME ABOUT YOUR WORK.
I have participated in the development of the following games and prototypes:
- Rest in Jelly (Little Miracles Games)
- Qbics Paint (Abylight)
- Dinosaur VR Ride (Whiplash)
- Walls at Sundown (personal prototype)
- Animathia (Little Miracles Games)
- Entre Línies (Little Miracles Games)
- Museum Collector (Axys Lab)
As a writer, I have experience in journalism and fiction in Spanish and Catalan, but I did write an interactive piece in English using Twine:
THAT’S GOOD, I GUESS. SO, WHAT DO YOU LIKE?
l’m interested mainly in exploring and creating playful, memorable experiences. Most of what I currently learn and do is related to it. They are usually presented in the form of a game, but they can be pieces of interactive fiction or live workshops or apps or even little table mini golf courses that immerse you in a sombre but ultimately significant story while you play.
I also like composing bad music and performing good music poorly, writing and reading about anything and everything, from history to art to technology, and playing games and watching movies and series whenever I have the time.
I also manage to do some exercise and see the sun every now and then.
WHY SHOULD I CARE ABOUT GAMES AND STORIES?
Because games and a playful attitude, coupled with good stories and art, can be tools for change. They have the power of effective transformation because they allow people to understand others; to be others. To learn not just how to be more educated, critical and free, but to put it into practice as well.
We live in a crucial and thrilling moment in our history. I’d like to see a world where games and stories continue to change humankind. A time when we only do what challenges and stimulates us, and we fill our leisure time with exciting and purposeful activities. A world where social and environmental consciousness comes first.
But I don’t see this is necessarily where we are heading: it will take work and rethinking many systems and current assumptions to get there… and even more to do it globally. Mistakes will continue to be made. Cynicism and covert intentions will always try to creep in. Games bring their own concerns—although as I learned in a forensic science course, the dose, and may I add irresponsible design, makes the poison. And yet, Errare humanum est. It’s worth a try.
I believe that games can contribute to this process and beyond by doing what they do best: helping us teach ourselves.
Wait, there’s one more thing. As Bernard De Koven wrote, “[…] when it is always obvious to us what we are playing for, we can play for growth, wisdom, knowledge, truth, but always for the sake of playing.” In other words, I want to make clear that I believe we should play first, and play for something second, as important as that something may be.
I’M CONVINCED / I’M NOT IMPRESSED AND I WANT TO TELL YOU. HOW DO I CONTACT YOU?
For any kind of inquiries (Need a game designer? A narrative designer? A storyteller? A friend?), please contact me at info[at]danielfgaleote.com or through Twitter or LinkedIn. I’ll be delighted to get to know you.